DSpace Communidade:
http://repositorio.ufc.br/handle/riufc/23989
2024-03-29T05:09:42ZUma proposta de interface de eco-feedback no consumo de energia elétrica por dispositivos residenciais
http://repositorio.ufc.br/handle/riufc/76647
Título: Uma proposta de interface de eco-feedback no consumo de energia elétrica por dispositivos residenciais
Autor(es): Nunes, Erisson Bezerra
Abstract: Environmental problems are increasingly evident in global daily life. Among the causes, we
can fnd emission of greenhouse effect gases, such as Carbon Dioxide (CO²), emitted by the
energy generation sector. Brazil has the privilege of having its energy matrix mostly clean,
but despite this, we still emitted 77.8 million tons of CO² in 2021. Knowing that residential
energy consumption corresponds to 26.7% of the total consumed in Brazil, we need also energy
savings for homes. The solution proposed in this work aims to address the problem of CO²
emissions in residential electricity consumption through the prototype of the Residential Energy
Eco-feedback System, which allows the information and self-conscious of the use of electrical
resources by residential smart devices. The methodology used consists of the analysis, synthesis,
and evaluation phases that throughout the process allowed us to choose which and how each step
would be carried out. The result was a high-fdelity prototype of the solution’s screens that aims
to inform, raise awareness, and encourage the conscious use of electricity.
Tipo: TCC2023-01-01T00:00:00ZDesign digital e experiência afetiva do usuário : análise, construção e avaliação de interface para sistema de fliperama/arcade
http://repositorio.ufc.br/handle/riufc/76646
Título: Design digital e experiência afetiva do usuário : análise, construção e avaliação de interface para sistema de fliperama/arcade
Autor(es): Monte, Shelida Crislane Matias
Abstract: The field of digital design covers different aspects when designing digital interfaces, taking into account aspects of the user experience, focusing on usability, navigability, interaction and the synergy of multimedia. In addition, digital design offers real value to users because it is concerned with and explores historical, social, political and economic agendas. In order to do this, we sought to understand the nuances of arcades and to explore and understand the emotional experiences they provoke in users in order to design an interface for arcade systems. This work also considers the usability, navigability and interaction aspects of the arcade system to be important, due to the abundance of games, which make interfaces unintuitive, confusing and visually unpleasant for users. The main objective of this work is to build an interface for an arcade system that promotes a positive emotional experience for users, also taking into account aspects of usability, navigation, interaction and visual/sound aesthetics.For this purpose, an interface was developed using methodologies that prioritize the emotional aspects of users, such as Human Centered Design (HCD) and Kansei Engineering. In HCD, IDEO's HCD toolkit was implemented, applied to the Listening and Creating stages. Kansei Engineering was used to evaluate and validate the solution, using the collection of Kansei words, the Likert scale to construct the questionnaire and, subsequently, the quantitative treatment of the data collected from the usability tests. The results of this work revealed that the prototype arcade system interface was able to stimulate positive emotional experiences in users, based on the usability tests and the application of the kansei questionnaire. The conclusion of this work highlighted areas for improvement in terms of usability, navigability and interaction, as well as the successful implementation of the interface's visual and sound elements and information architecture. In addition, the possibility of building an arcade machine is discussed as future ergonomic work, considering the active functionality of the system and interface designed in this work.
Tipo: TCC2023-01-01T00:00:00ZEfeitos do uso da ferramenta python tutor em disciplinas introdutórias de programação
http://repositorio.ufc.br/handle/riufc/76645
Título: Efeitos do uso da ferramenta python tutor em disciplinas introdutórias de programação
Autor(es): Silva, João Pedro Dedê da
Abstract: The field of development is increasingly gaining popularity in the market, and the demand for qualified professionals is on the rise. However, there exists a significant challenge in grasping the fundamentals of initial programming logic, leading to a high rate of academic setbacks. To mitigate this issue, numerous studies are exploring methods to facilitate programming education, aiming to reduce the learning barriers encountered by many learners. One such approach involves leveraging data visualization tools to enhance the conceptual understanding of programming content. This research seeks to examine the impact of these tools in the context of introductory programming courses. Previous studies in the field highlight that data visualization tools are particularly effective in the early stages of programming education when foundational knowledge is being established, and serve as a more robust instructional method to address challenges in comprehending programming logic.
Tipo: TCC2023-01-01T00:00:00ZGuerras de sol & pedra: criação de um wargame para a comunidade jovem quixadaense
http://repositorio.ufc.br/handle/riufc/76644
Título: Guerras de sol & pedra: criação de um wargame para a comunidade jovem quixadaense
Autor(es): Souza, João Victor Serra
Abstract: Although the city of Quixadá has a rich historical-cultural heritage and is a university hub, there are many restrictions regarding entertainment in the city. Based on my personal experiences, there is a major barrier regarding the delivery of materials for board games, role-playing games and similar genres to the city, always requiring a large investment on the part of specific individuals, which, due to age or financial conditions, do not have possibility of obtaining essential accessories and materials to carry out your activities of interest. In this way, this project developed a board game accessible to the Quixadá public, effectively as an introduction to the wargame genre, being carried out in conjunction with the Guerras de Sol &Pedra: Storytelling, Wargames and Quixadá project (Yvinis, 2023), who made the fantastic world of this game. In the evaluations carried out, the game was well received, being considered interesting and creative, also contributing to the interest in Quixadá's board games scene.
Tipo: TCC2023-01-01T00:00:00Z